Recover a supply trip
Resume and stop
A native refill checkpoint belongs to the same live script run and confirmed placement. Returning uses current world evidence and a native observed area arrival; a Lua string alone cannot claim that the destination is correct. Changing the source file, connection or account, an unexpected world change, manual stop, or an expired checkpoint prevents reuse. Tokens expire after one hour. A saved checkpoint receipt does not allow resuming a new game session.
Before a purchase or sale, the recipe records its intent. It clears that pending transaction only after confirmation or a definite rejection. An unresolved transaction remains a reason to inspect the last trade before restarting; it is never replayed automatically.
Completion disables the script and dismisses the builder. A failure also disables automation and its active HUD, while retaining the controls and error. H stops an active build or shopping trip, including during recovery; afterward H reopens the retained controls.
Bazaar results match both the exact product ID and Minecraft item ID. Display names can differ: the Seeds product may appear as Wheat Seeds. Enchanted products are not substitutes. The recipe waits briefly for result slots to load.
Menu reads retry briefly when the screen changes between snapshots. They do not repeat clicks or purchases. A screen that remains unstable for two seconds stops the attempt. GUI inputs wait 300–500 ms and refresh their target before clicking. Predicted shop icons wait for server correction. Known interrupted transfers can finish or return their held stack, with at most two correction attempts. Ordinary held items can be parked only in verified inventory or tool-storage slots, never in a merchant screen where clicking inventory may sell them. If no safe slot exists, free one slot before retrying. Signs require explicit submission, not generic Escape. When an NPC blocks tool opening, the script can move to nearby supported clear space and try one alternate stance. Submitted purchases are never blindly repeated.
Inspect a saved trade
There is no reset button for a pending supply trade. Restarting Minecraft does not clear it, and another Lua script cannot clear Farm Builder's scoped state.
- Stop Farm Builder. Check the last purchase or sale, your purse, player inventory and tool storage to establish what actually happened.
- Fully exit Minecraft. Back up this instance's
config/hexis/script-checkpoints.jsonbefore editing it. - Identify the entry for this Farm Builder run, account and server. Its
value.kindisbuilder_trade; the file's entry keys are opaque, so that label alone may not identify the right entry. If there is any ambiguity, contact support instead of guessing. - Remove only that entry's
value.pendingproperty. Keep valid JSON and preserve all other entries and properties. Do not delete the whole file. - Restart Minecraft and start a fresh build survey. This clears the inspected trade hold; it does not replay the trade or restore the previous live build checkpoint.