Scripts you can learn from
Use the small task guides first. Read a full script when you need to see how several observations, actions, events, settings, and recovery decisions fit together.
Maintained task bundles
Experiment Table
Solves an already-open Chronomatron, Ultrasequencer, or Superpairs screen.
Patterns: GUI snapshots, slot evidence, guarded transactions, GUI events, configuration, content packs.
Melody
Reacts to an already-open Harp using revision-checked slot changes and a fresh snapshot after every submitted click.
Patterns: GUI events, guarded clicks, resnapshot after action, chat-event termination.
Fig Foraging
Harvests connected Galatea trees and optional nearby targets while reacting to regeneration.
Patterns: routes, connected mining, inventory, entity observation,
interaction, events, hexis.select.
Zealot Killer
Finds an eligible target, submits one ranged attack, and avoids immediately reusing the same entity reference.
Patterns: area entry, entity queries, held-item selection, combat.fire,
monotonic time.
Sven Slayer
Chooses one observed target and runs a bounded melee engagement with a configured low-health stop.
Patterns: entity evidence, combat.engage, configuration, retry policy,
terminal health results.
Focused labs
Labs are development workloads. They prove source composition around one boundary and may not appear as customer scripts in every build.
| Lab | What it demonstrates |
|---|---|
| Ore Miner | Exact, nearby, and connected mining choices. |
| Test Coal Miner | Bounded route-zone area mining. |
| Test Sea Lumies | One scattered underwater block per mine_one action. |
| Test Wheat | Patch detection, route zones, navigation, and area harvesting. |
| Test Fig Foraging | Local-world connected foraging. |
| Test Lush Lilac | Route-driven gathering plus a bounded interaction detour. |
| Graveyard Combat | Live multi-target acquisition through target_query. |
| Test Commissions | Full workflow composition across GUI, HUD, navigation, mining, combat, events, and observations. |
Test Commissions
This is the best advanced composition example. It reads settings and tab evidence, publishes HUD state, opens an NPC GUI, clicks current slot evidence, navigates to work, races mining against chat completion, and engages mobs.
Test Wheat
This is the current farming example. It groups observed wheat into patches,
uses route zones for bounds, navigates to a standoff, and harvests through
mine_area.
Graveyard Combat
This is the smallest live-query combat example. The engagement owns target selection among matching zombies inside a bounded radius.