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Scripts you can learn from

Use the small task guides first. Read a full script when you need to see how several observations, actions, events, settings, and recovery decisions fit together.

Maintained task bundles

Experiment Table

Solves an already-open Chronomatron, Ultrasequencer, or Superpairs screen.

Patterns: GUI snapshots, slot evidence, guarded transactions, GUI events, configuration, content packs.

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Melody

Reacts to an already-open Harp using revision-checked slot changes and a fresh snapshot after every submitted click.

Patterns: GUI events, guarded clicks, resnapshot after action, chat-event termination.

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Fig Foraging

Harvests connected Galatea trees and optional nearby targets while reacting to regeneration.

Patterns: routes, connected mining, inventory, entity observation, interaction, events, hexis.select.

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Zealot Killer

Finds an eligible target, submits one ranged attack, and avoids immediately reusing the same entity reference.

Patterns: area entry, entity queries, held-item selection, combat.fire, monotonic time.

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Sven Slayer

Chooses one observed target and runs a bounded melee engagement with a configured low-health stop.

Patterns: entity evidence, combat.engage, configuration, retry policy, terminal health results.

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Focused labs

Labs are development workloads. They prove source composition around one boundary and may not appear as customer scripts in every build.

LabWhat it demonstrates
Ore MinerExact, nearby, and connected mining choices.
Test Coal MinerBounded route-zone area mining.
Test Sea LumiesOne scattered underwater block per mine_one action.
Test WheatPatch detection, route zones, navigation, and area harvesting.
Test Fig ForagingLocal-world connected foraging.
Test Lush LilacRoute-driven gathering plus a bounded interaction detour.
Graveyard CombatLive multi-target acquisition through target_query.
Test CommissionsFull workflow composition across GUI, HUD, navigation, mining, combat, events, and observations.

Test Commissions

This is the best advanced composition example. It reads settings and tab evidence, publishes HUD state, opens an NPC GUI, clicks current slot evidence, navigates to work, races mining against chat completion, and engages mobs.

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Test Wheat

This is the current farming example. It groups observed wheat into patches, uses route zones for bounds, navigates to a standoff, and harvests through mine_area.

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Graveyard Combat

This is the smallest live-query combat example. The engagement owns target selection among matching zombies inside a bounded radius.

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