Navigate and travel
Choose the call from the kind of destination.
| Goal | Use |
|---|---|
| Reach a nearby coordinate | hexis.navigate.to |
| Enter a named game area | hexis.area.enter |
| Read saved work points or zones | hexis.routes.seeds |
Walk to a coordinate
local result = hexis.await(hexis.navigate.to({
destination = {x = 12, y = 70, z = -8},
arrive_within = 2.0,
allow_ether_transmission = false,
}), {timeout = 60})
Your bundle needs navigation and pathfinding. Add etherwarp when
allow_ether_transmission is true.
unreachable means a complete search proved the destination unreachable.
navigation_failed, search_node_limit, and terrain_incomplete do not make
that proof and may be retryable.
Enter a named area
local result = hexis.await(hexis.area.enter({
destination = "hypixel.skyblock.galatea",
}), {timeout = 30})
Use this for a semantic transition with verified arrival. Do not use it for an ordinary coordinate in the current area.
Read route points or zones
local route = hexis.routes.seeds({
route = "user:Hub_Wheat",
kind = "zones",
})
The result contains world_generation, seeds, and optional zones. Reading
a route does not move the player. Pass its points or bounds into navigation,
mining, or your own bounded scheduling policy.