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Navigate and travel

Choose the call from the kind of destination.

GoalUse
Reach a nearby coordinatehexis.navigate.to
Enter a named game areahexis.area.enter
Read saved work points or zoneshexis.routes.seeds

Walk to a coordinate

local result = hexis.await(hexis.navigate.to({
destination = {x = 12, y = 70, z = -8},
arrive_within = 2.0,
allow_ether_transmission = false,
}), {timeout = 60})

Your bundle needs navigation and pathfinding. Add etherwarp when allow_ether_transmission is true.

unreachable means a complete search proved the destination unreachable. navigation_failed, search_node_limit, and terrain_incomplete do not make that proof and may be retryable.

Enter a named area

local result = hexis.await(hexis.area.enter({
destination = "hypixel.skyblock.galatea",
}), {timeout = 30})

Use this for a semantic transition with verified arrival. Do not use it for an ordinary coordinate in the current area.

Read route points or zones

local route = hexis.routes.seeds({
route = "user:Hub_Wheat",
kind = "zones",
})

The result contains world_generation, seeds, and optional zones. Reading a route does not move the player. Pass its points or bounds into navigation, mining, or your own bounded scheduling policy.