Picture-in-picture
Enable Picture-in-picture in the in-world Hexis module list. It makes the existing Minecraft window smaller, keeps it above other windows where supported, and releases the cursor. You can assign a keybind through the usual module controls. That keybind works while Minecraft receives keyboard input.
Click Restore at the top right of the small window to return to the saved window state. The control also works on a disconnect screen. F11 exits PiP and enters fullscreen.
Drag the top bar to move the window, or drag its edges and corners to resize. The bar and Restore control keep the same on-screen size while resizing. There is no size slider or PiP entry under Rendering settings. Size and position are remembered between uses during the current game session. On Windows 11, rounded corners are requested from the system where supported. The bar has no blur.
PiP is temporary and does not turn itself on when Minecraft starts. If a monitor has been removed, restoration uses an available display.
Rendering stays unchanged
PiP does not change graphics settings, performance mode, or world rendering. If performance mode currently shows only the HUD, the small window shows the same view. Change performance mode separately if you want the world visible. The feature uses the existing Minecraft window on OpenGL and Vulkan.
Clicks on the game view do not attack or capture the cursor while PiP is active. Normal menus keep their input behavior. Automation still follows the existing input and failsafe rules.
On Linux Wayland, placement and always-on-top behavior are not guaranteed; window decorations remain available for moving and managing the window.